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Channel: Answers by "numandina"
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Answer by numandina

I had an issue where some textures were not affected by light, I fixed it by using Diffuse shader instead of Mobile/Diffuse. This is for anyone out there experiencing an issue with lights.

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Answer by numandina

After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.

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Answer by numandina

Dude you can change this in Xcode. From Unity, set Target Resolution to Best Performance, then in Xcode open AppController.mm and scroll down to here: SetupTargetResolution(EAGLSurfaceDesc* surface) {...

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Answer by numandina

I had an issue where some textures were not affected by light, I fixed it by using Diffuse shader instead of Mobile/Diffuse. This is for anyone out there experiencing an issue with lights.

View Article

Answer by numandina

After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.

View Article


Answer by numandina

Dude you can change this in Xcode. From Unity, set Target Resolution to Best Performance, then in Xcode open AppController.mm and scroll down to here: SetupTargetResolution(EAGLSurfaceDesc* surface) {...

View Article
Browsing index pages (6 articles)


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