Answer by numandina
I had an issue where some textures were not affected by light, I fixed it by using Diffuse shader instead of Mobile/Diffuse. This is for anyone out there experiencing an issue with lights.
View ArticleAnswer by numandina
After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.
View ArticleAnswer by numandina
Dude you can change this in Xcode. From Unity, set Target Resolution to Best Performance, then in Xcode open AppController.mm and scroll down to here: SetupTargetResolution(EAGLSurfaceDesc* surface) {...
View ArticleAnswer by numandina
I had an issue where some textures were not affected by light, I fixed it by using Diffuse shader instead of Mobile/Diffuse. This is for anyone out there experiencing an issue with lights.
View ArticleAnswer by numandina
After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.
View ArticleAnswer by numandina
Dude you can change this in Xcode. From Unity, set Target Resolution to Best Performance, then in Xcode open AppController.mm and scroll down to here: SetupTargetResolution(EAGLSurfaceDesc* surface) {...
View Article