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Channel: Answers by "numandina"
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Answer by numandina

Dude you can change this in Xcode. From Unity, set Target Resolution to Best Performance, then in Xcode open AppController.mm and scroll down to here: SetupTargetResolution(EAGLSurfaceDesc* surface) {...

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Answer by numandina

After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.

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Answer by numandina

I had an issue where some textures were not affected by light, I fixed it by using Diffuse shader instead of Mobile/Diffuse. This is for anyone out there experiencing an issue with lights.

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